Built for transparency: each player's amateur league record next to every public game they play (ranked,
unranked, turbo), per season and all-time, so the numbers behind a reputation can be checked instead of trusted. All of it
is public data (OpenDota, PlayOn, rd2l.gg, Mini sign-ups). Where that data is known to be incomplete, the page says so:
ranked games above about 8,500 MMR were hidden from Feb 2025 to Jul 2026, and those players are flagged, not quietly
counted.
The pattern: unranked predicts league results better than ranked, and that edge can be gamed. In AD2L, where teams form
before the season, unranked win rate tracks league win rate at r .35 against
r .21 for ranked, and players who rarely queue ranked win slightly more (rank correlation
−.19). A strong unranked record under a modest rank marks a player above their bracket. RD2L drafts every team,
spreading strong players out, so the link is weaker but still there: r .25 unranked,
r .16 ranked.